I had the opportunity to join the development of Asterix & Obelix XXL 3. Initially integrated into the project as Tools Programmer to technically assist the production of the cutscenes, I have finally been charged to create the 54 game cutscenes, under the direction of the lead animator.
This project was also the occasion for me to meet OEngine, proprietary game engine of OSome Studio: both as programmer (creation/improvement of features for the cutscenes editor), and also as user (cutscenes production).