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  • Games by François Hautier

    Tag: Shader

    Splash Force – Terrain system


    In Talking Tom Splash Force, the player controls Tom. On his island, he bombards the naughty raccoons in front of him with water balloons.

    In order to have an infinite replay value, we needed to generate a limitless number of terrains. But it was mandatory to create them by hand if necessary, especially for the first 20 battles of the player.

    It’s in that context that I conceived the terrain system. After having shaped a terrain and placed elements on it (player, enemies), all is generated automatically!

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