Within the OEngine development team, I had the opportunity to be involved in the creation of the projects which are made with this engine: directly for Asterix & Obelix XXL 3 and Asterix & Obelix XXL Romastered developed by OSome Studio, but also indirectly for Curse of the Dead Gods developed by Passtech Games.
My role was to help each member of the team to work in the best possible conditions: from the improvement of the editor’s tools (3D view, manipulators, cutscene, UI…), to user support (various bugs and crashes fixes).
During this period, I also developed a texture atlas system to improve the performance of Asterix & Obelix XXL Romastered, and contributed to the Android port of White Night, carried out in partnership with Playdigious.
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