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  • Games by François Hautier

    Tag: PS5

    OEngine: Porting PS5 & Xbox Series


    From February 2021, the OEngine development team was progressively deployed on a major project: porting the engine to the new consoles of Sony and Microsoft released a few months earlier.

    Made in parallel with the development of the game The Smurfs – Mission Vileaf, the initial goal of this port was to allow the game to be released on PS5 and Xbox Series. But this port will also benefit all current and future games made with OEngine, which can be published on these consoles!

    This enormous task allowed me to get my hands in many facets of engine development: configuration and generation of Visual Studio projects, implementation of TRCs (technical requirements checklist), and even some rendering programming.

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    The Smurfs – Mission Vileaf


    The Smurfs – Mission Vileaf is the fourth and last project I had the opportunity to be part of during my adventure at OSome Studio, from June 2020 to October 2021.

    Following my work on Asterix & Obelix XXL 3 and Asterix & Obelix XXL Romastered, I was in charge of conceiving the system used to create and execute the cutscenes, as well as developing and maintaining various tools necessary for the production of the game.

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